Real-time Rendering

Real-time Rendering
ISBN-10
1138627003
ISBN-13
9781138627000
Category
Computers
Pages
1178
Language
English
Published
2018
Publisher
A K PETERS
Authors
Naty Hoffman, Eric Haines, Tomas Möller

Description

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces. Key Features Covers topics from essential mathematical foundations to advanced techniques used by today's cutting edge games Case studies are grounded in specific real-time rendering technologies Revised and revamped for its updated fourth edition, which focuses on modern techniques and used to generate three-dimensional images in a fraction of time old processes took Covers practical rendering for games to math and details for better interactive applications. Reviews "This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." -- Alex Vlachos, Valve "Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!" -- Chris Wyman, Principal Research Scientist, NVIDIA "Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics." -- Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation "I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." -- Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights "Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!" -- Aras Pranckevičius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars(TM) short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.

Other editions

Similar books

  • Family History Digital Libraries
    By William Sims Bainbridge

    One named Sara and Timberlake had 11 male workers, 1 female worker, and 4 children workers, so it might have employed the Minor family.

  • Foundation Dreamweaver MX
    By Craig Grannell, Jerome Turner, Matt Stephens

    So here's what we need to do to arrive at our layout: s Create the main table to hold all the page elements. s Deal with the navigation area which is ...

  • Cisco CCNA Certification, 2 Volume Set: Exam 200-301
    By Todd Lammle

    This inclusive, two-book set provides what you need to know to succeed on the new CCNA exam. The set includes Understanding Cisco Networking Technologies: Volume 1 and the CCNA Certification Study Guide: Volume 2.

  • CompTIA Network+ Study Guide: Exam N10-006
    By Todd Lammle

    ... you can use: –a –A –c –n –r –R –S –s All nbtstat switches are case sensitive. Generally speaking, lowercase switches deal with NetBIOS names of hosts, ...

  • CompTIA Network+ Study Guide with Online Labs: N10-007 Exam
    By Todd Lammle, Jon Buhagiar

    ... you can use: –a –A –c –n –r –R –S –s All nbtstat switches are case sensitive. Generally speaking, lowercase switches deal with NetBIOS names of hosts, ...

  • CCNA: Cisco Certified Network Associate FastPass
    By Todd Lammle

    S The S reference point defines the point between the customer router and an ... with the letter E deal with using ISDN on the existing telephone network.

  • Stranger in the Chat Room
    By Todd Hafer, Jedd Hafer

    A sequel to In the Chat Room With God finds a group of teens contacted by a mysterious and increasingly malevolent character who claims to know about their encounters with the Almighty and challenges their beliefs. Original.

  • Error Correction Coding: Mathematical Methods and Algorithms
    By Todd K. Moon

    M M−1∑ k=0 −∞ ∞ k=0 The average energy per signal E s ∫ can be related to the ... we will deal primarily with additive white Gaussian noise (AWGN), ...

  • Security+ Training Guide
    By Todd King

    ... to deal with most , but unfortunately not all , of these potential threats . ... The S / MIME standard implements encryption for message content using ...

  • CCDA: Cisco Certified Design Associate Study Guide: Exam 640-861
    By Todd Lammle, Andy Barkl

    S reference point The S reference point defines the reference point between ... with the letter E deal with using ISDN on the existing telephone network.