Game Development Principles

Game Development Principles
ISBN-10
128542705X
ISBN-13
9781285427058
Category
Computer games
Language
English
Published
2014
Publisher
Course Technology
Author
Alan Thorn

Description

The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.

Similar books

  • Mapping Recreational Literacies: Contemporary Adults at Play
    By Margaret Mackey

    Active Interpretation P. David Marshall offers another useful lens when he talks about the ways in which new media blur old distinctions between reception / consumption and production . [ N ] ew media make us engage more ...

  • Beginning Game Programming: CD-ROM
    By Michael Morrison

    Provides instructions on designing and constructing a computer game, covering such topics as creating a reusable game engine, adding digital sound effects and music, creating scrolling backgrounds, and using splash screens.

  • Final Fantasy® Origins Official Strategy Guide
    By Laura Parkinson, Casey Loe

    Offers walkthroughs, area maps, strategies, equiptment, and character profiles for both games.

  • X-Men Legends: Official Strategy Guide
    By Laura Parkinson, E. Dale Knotts

    BradyGames' X-MEN Legends Official Strategy Guideincludes the following: Comprehensive walkthrough includes boss strategies, and detailed maps showing the location of items, collectibles and points of interest.

  • Strategy Game Programming with DirectX 9.0
    By Todd Barron

    All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on ...

  • Madden NFL 2003: Prima's Official Strategy Guide
    By Mark Cohen

    DAT NGUYEN AND DEXTER COAKLEY ARE ON THE VERGE OF STARDOM , AND THE ADDITION OF KEVIN HARDY MAKES THE COWBOYS ' LINEBACKER COACHING THE COWBOYS : DON'T GET INTO SITUATIONS WHERE YOU MUST RELY ON THE PASSING GAME . KEEP IT SIMPLE .

  • Game Programming 5.0
    By Pearson Software

    See AIAS Acclaim Studios , 36 , 308 , 375 Acrobat Reader web site , 130 , 299 action games , 3 Activision , Inc. , 7 ... 389-392 AI ( artificial intelligence ) Castillo , Ed , 51 decision trees , 232 Evans , Richard , 232-233 Hopkins ...

  • Dark Age Of Camelot: Catacombs; Prima Official Game Guide

    The Glashtin Forge By Allen " Chersus " McMillan The Shar required vast amounts of raw materials to build the Labyrinth , but they found a convenient source : Hibernia . Surely the Hibernians wouldn't miss just a few of their abundant ...

  • Spider-Man the Game
    By Doug Walsh

    For inforBradyGAMES® is a registered trademark of mation regarding licensing issues , please call the ESA Pearson Education , Inc. at ( 212 ) 779-4372 . Please note that ESRB ratings only apply to the content of the game itself and does ...

  • 2005 Gamer's Almanac: Your Daily Dose Of Tricks, Cheats, And Fascinating Facts
    By Sean Carton

    A guide to video and computer games for all skill levels contains best-of and top ten lists, classic game nostalgia, guides for LAN parties, how-to articles on creating new games,...