The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers to explore the intersections and connections between various types of media and music and sound, reflecting the current state of scholarship and the future of the field. A diverse range of international scholars have contributed an impressive set of forty-six chapters that move from foundational knowledge to cutting edge topics that highlight new key areas. The companion is thematically organized into five cohesive areas of study: Issues in the Study of Screen Music and Sound—discusses the essential topics of the discipline Historical Approaches—examines periods of historical change or transition Production and Process—focuses on issues of collaboration, institutional politics, and the impact of technology and industrial practices Cultural and Aesthetic Perspectives—contextualizes an aesthetic approach within a wider framework of cultural knowledge Analyses and Methodologies—explores potential methodologies for interrogating screen music and sound Covering a wide range of topic areas drawn from musicology, sound studies, and media studies, The Routledge Companion to Screen Music and Sound provides researchers and students with an effective overview of music’s role in narrative media, as well as new methodological and aesthetic insights.
In MusikSpektakelFilm: Musiktheater und Tanzkultur in deutschen Film, 1922–1937, edited by Hans-Michael Bock, ... sui mezzi di comunicazione di massa e l'opera [Writings on Mass Media and the Opera]. Vol. 2. Quaderni dell'I.R.TE.M.
Donnelly, Kevin J. The Spectre of Sound: Music in Film and Television. London: BFI Publishing, 2005. Doremus, Drake. “Special Features: Interview with Drake Doremus.” Breathe In. Curzon Film World, 2013. DVD. Drake, Chris.
But in the eighties everything changed, and it all started with popular music. (Jia Zhangke in Michael Berry, 2005, pp. 189–90) Geremie R. Barmé writes that: 'The threat of popular music from Hong Kong and Taiwan had been recognised for ...
Bringing together composer profiles, exclusive interview excerpts, and industry case studies, this volume showcases their achievements and reflects on the systemic gender biases women have faced in an industry that has long excluded them.
Table 20.2 Tales games released in North America (NA) Title (NA) Release Date (JP/NA) Tales of Phantasia Tales of Destiny Tales of Eternia Tales of Symphonia Tales of Legendia Tales of the Abyss Tales of Vesperia Tales of Hearts Tales ...
Musicological research engaging visual culture faces an obvious challenge. It must acknowledge and respect the discursive specificity of representation, and this is especially the case with visual art as a highly developed, ...
A stimulating and unusually wide-ranging collection of essays overviewing ways in which music functions in film soundtracks.
Music and Mythmaking in Film: Genre and the Role of the Composer. Jefferson, NC: McFarland Press. Slotkin, Richard. 1989. 'Gunfighters and Green Berets: The Magnificent Seven and the Myth of Counter-Insurgency'.
Rolling, sliding, arching, twisting and spiralling, the sinewy and flowing physicality of both dancers' bodies ... Site dance film too, frees viewers from the conventional structures, tools and performativity of the theatre, ...
The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement.