Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
ISBN-10
1317553861
ISBN-13
9781317553861
Category
Social Science
Pages
302
Language
English
Published
2016-05-05
Publisher
Routledge
Author
Adam Chapman

Description

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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