A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ...
... 85, 86 Hartenstine, Mike, xi—xii, xiv, 168, 156 Harvin, Percy, 278 Hayes, Lester, 98, 99, 106, 107 Hayes, Woody, 197 Haynes, Mark, 136, 138, 139, 140, 146 Hendricks, Ted “the Mad Stork," 104, 131 Hicks, Dwight, 138, 139 Hill, David, ...
Originally published: New York: Viking, 2015.
Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared.
... Games, and Projects to Develop the Seven Intelligences of Your Ch ild Laurel Schmidt. MORE BOOKS ABOUT Cones H im»gI_»-pin for Fun: lbur Own Srnrl Code Language, byjoseph and Lenore Scott. ( fades for Kids, by Burton A.lbert_]r.
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In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun
But Golf for Enlightenment is also an engrossing story about Adam, an Everyman who is playing a terrible round of golf when he meets a mysterious young teaching pro named Leela.
To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation Bobby Pendragon finds on Quillan.