The Art of Producing is the first book to standardize a specific production process for creating a successful music project from start to finish. Learn how to develop a step-by-step process for critiquing all of the musical components that go into creating a highly refined production that works for all styles of music. The book provides a well-rounded perspective on everything that goes into producing, including vital information on how to creatively work with bands, groups and record companies, and offers insight into high level values and secrets that famous producers have developed through years of trial and error. The book covers detailed production techniques for working with today’s latest digital technologies including virtual recording, virtual instruments, and MIDI tracking. Take these concepts, adapt them to your own personal style and you will end up with a successful project of the highest attainable quality with the most potential to be become a hit – or just affect people really deeply.
The Art of Producing is the first book to standardize a specific production process for creating a successful music project from start to finish.
The Art of Producing is the first book to standardize a specific production process for creating a successful music project from start to finish.
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes...
This enhanced multimedia edition brings producers deeper into the concepts covered in the text.
First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.
Duplicate Isbn: The Art of Producing
This book is the only reference you'll ever need to start producing and engineering your music or other artists' music in your very own home studio. You don't have a home studio yet, but have some basic equipment?
For the professional and student here is a basic guide to raising money, obtaining rights and bringing a play to the stage. Appendices include actual examples of commonly used legal...
Myrl Schreibman has written a comprehensive and practical, step-by-step guide for organizing and running a film from pre-production through post-production and delivery.
This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward ...