From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.
Marketing Game Boy Advance as a handheld Super Nintendo may have been a great strategy four years earlier , but people weren't looking for a handheld N64 , not in the shadow of the PSP . At the Sony booth , PSP games really did look and ...
Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.
Textbook
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment ...
A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social ...
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business.
Showcases 80 video games selected by an international poll for inclusion in a Smithsonian American Art Museum exhibition, sharing the inside stories of the games' development, interviews with key artists and designers and vivid full-color ...
Frustrated with the state of music in games at that time, two composers at LucasArts, Peter McConnell and Michael Land, created one of the first adaptive music systems, called iMuse. iMuse (Interactive MUsic Streaming Engine) let ...
These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have ...