Blender is packed with recipes that make full use of this handy gadget. It is divided into five chapters for easy reference that include traditional favourites as well as exotic creations.
With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.
"The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program.
This book adopts a practical approach, with the use of step-by-step instructions to help guide readers.
This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling.
This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.
This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.
Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting.
By the end of this Blender book, you won't just know how to create the models covered here, but you'll be able to turn your own concepts and references into 3D Blender models too!
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills.