"This book re-evaluates the way we examine today's digital media environment By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies."" "Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories." ""In this web 2.0 world, where community and not content is king, the fan marks a new form of interactive subjectivity that deconstructs the usual categories of consumer and producer. Paul Booth's Digital Fandom breaks new ground in the investigation of this subject, demonstrating how it reorganizes and reorients the field of new media studies" ---David J. Gunkel, Presidential Teaching Professor, Northern Illinois University, Author of Hacking Cyberspace and Thinking Otherwise" ""From blogs to ARGS, wikis to social networking sites, Paul Booth provides an in-depth tour of how fans straddle and traverse the boundary between television and digital media. With a theoretically rich analytic eye, Digital Fandom breaks new ground for the next generation of media scholarship" ---Jason Mittell, Middlebury College, Author of Television & American Culture"--BOOK JACKET.
Videoworkshop for Mass Communication: Instructor Teaching Guide with CD-ROM
Videoworkshop for Introduction to Mass Communication
News in a Digital Age: Comparing the Presentation of News Information Over Time and Across Media Platforms
Wissenschaft kommunizieren und mediengerecht positionieren - Heft 7: Erfolgreiche Positionierung: Good Practices
Revision of the author's Digital media contracts.
Laurel, Brenda (Hrsg.) (1992): The Art of Human-Computer Interface Design. Reading. Lee, Judith Yaross (1996): Charting the Codes of Cyberspace. A Rhetoric of Electronic Mail. In: Lane Strate/Ronald Jacobson/Stephanie B. Gib- son ...
Global Culture: nationalism, globalization and modernity, London: Sage, 1990. Fuchs, C. and Horak, E. 'Africa and the digital divide', Telematics and Informatics 25 (2008): 99–116. Gaines, Jane M. Contested Cultures: the image, ...
Internet und Multimedia in der öffentlichen Verwaltung: Gutachten
新學習時代: 主動力是真學習
Beyond managing decline, and hoping for some fortuitous intersection with digital media (Time Warner lost five years in its merger with AOL, Viacom fired its CEO, Tom Freston, for not buying Myspace, while News Corp bought Myspace, ...