Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity.
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development.
The updated 4th edition of Beginning C builds on the strengths of its predecessors to offer an essential guide for anyone who wants to learn C or desires a ‘brush-up’ in this compact, fundamental language.
Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete.
The handleInput function will need to be quite different in the sub-classes, so this makes sense. ... As usual, when creating a class, we will start off with the header file that will contain the member variables and function ...
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming!
The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects.
The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering.
This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game.
"Game Programming in C : Start to Finish" takes current game programming information and filters it down to a practical level for aspiring game developers. The book is written for...