Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
ISBN-10
1440851298
ISBN-13
9781440851292
Category
Art
Pages
246
Language
English
Published
2017-07-14
Publisher
ABC-CLIO
Author
Zek Valkyrie

Description

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. • Explains how social rigidity in digital communities often robs these spaces of experimentation and identity play • Suggests that new technologies such as virtual reality are unlikely to revolutionize the media or cause dramatic social change

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