We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules.
As you well know , there were fast cars , guns , prostitutes , shady characters . I don't think we'd ever seen anything like it . -Peter Moore When he made his games , Nintendo's legendary Shigeru Miyamoto 114 The Ultimate History of ...
Way back in 1971, the first commercially sold video game, Computer Space, despite being entirely gender-neutral in its ... These marketing tactics seem to be less about selling the game, and more about selling a lifestyle where women ...
A fascinating exploration of the vibrant history and culture of video games.
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told ...
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms.
Phillips made the perfect spokesman for Nintendo not only because of his skill as a gamer and his enthusiasm, but also because of his appearance. With short red hair and a youthful demeanor, Phillips had the bright smile and the ...
Film critic Roger Ebert caused a swirl of controversy in 2005 when he declared that videogames were “inherently inferior to film and literature.” Much of the debate focused on the definition of art, which Ebert believed precluded ...
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business.
The History of Video Games