Wargaming Campaigns

Wargaming Campaigns
ISBN-10
1473855942
ISBN-13
9781473855946
Category
Games & Activities
Pages
530
Language
English
Published
2022-07-20
Publisher
Pen and Sword Military
Author
Henry Hyde

Description

Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

Other editions

Similar books

  • The Ethics of Poker
    By Todd M. Furman

    ... deals made with a drunken person violate the informed consent rule and are immoral. how ... morally accountable for his action(s) if the action(s) 4.

  • Treading Through: 45 Years of Philippine Dance
    By Basilio Esteban S. Villaruz

    That body is whole because it is a thinking ( Mabel Todd's ) and conceptualizing body . ... Both processes have to deal with the idea of beauty in dance ...

  • We the Gamers: How Games Teach Ethics and Civics
    By Karen Schrier

    K. Schrier and D. Gibson (Hershey, PA: IGI Global, 2010), pp. 239–261). 15. Becker, “Choosing and Using Games in the Classroom.” 16. For further information, see D. Simkins, “Assessing Video Games for Learning,” Learning, ...

  • Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
    By Karen Collins

    Leonardo Music Journal 14 : 97-104 . Gibbs , M. R. , K. Hew , and G. Wadley . 2004. Social Translucence of the Xbox Live Voice Channel . In Entertainment Computing , ed . M. Rauterberg . 377–385 . Berlin : Springer - Verlag Gibson ...

  • A Parent's Guide to Video Games: A Practical Guide to Selecting and Managing Home Video Games
    By Jason Rich

    Production Staff Lead Editor : J. L. France Copy Editors : Cover Design : Irene , Alphonse & Manfred Additional Concepts One on One Graphics Carolyn Porter Page Design : Cover Credits DuckTalesTM and © 1991 The Disney Company .

  • Really Clever Crosswords 2
    By David Levinson Wilk

    C rossword lovers will welcome this second volume of clever, challenging puzzles by David Levinson Wilk.

  • Crosswords
    By David Levinson Wilk

    Fill the coffee cup, find a pencil, and grab a chair: it’s time to solve some crosswords! What a great way to take a break, relax, and give the brain a fun challenge, too.

  • Suburban Xanadu: The Casino Resort on the Las Vegas Strip and Beyond
    By David G. Schwartz

    Levinson was a prominent member of the Detroit - area “ gambling fraternity . ” He collaborated with Samuel Garfield , a Midwest betting and gambling operator and friend of Moe Dalitz.26 Levinson's two brothers , Mike and Louis ...

  • The Hogwarts Library Collection: The Complete Harry Potter Hogwarts Library Books
    By J.K. Rowling

    This collection includes the updated edition of Fantastic Beasts and Where to Find Them, with a new foreword from J.K. Rowling (writing as Newt Scamander) and six new beasts!

  • Bridge Strategy at Trick One
    By Fred L. Karpin

    21445-1 Paperbound $ 2.50 THE WONDERFUL WIZARD OF Oz , L. Frank Baum . America's finest children's book in facsimile of first edition with all Denslow illustrations in full color . The edition a child should have .