Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule
So what are you waiting for? Grab this book and prepare to Level Up!
Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book.
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show...
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design.
Everything I Learned About Level Design, I Learned from Level 9 YOU CAN'T EXPECT a book called Level Up! not to have a chapter on level design. But what do I mean by level? Much like the word score,1 its definition changes when used in ...
Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with ...
He hasn't lost the game, but he can't win it either. ... The ZX Spectrum game Monty on the Run by Gremlin Graphics required the player to choose at the beginning of the game exactly five items to take with her as she tried to escape her ...
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
... level design (procedural means that the levels are built on the fly by code and may be different every time the player encounters them) which is still in use is the “game kit.” Kits are a repository of environment parts from walls to ...