Since the 1997 publication of the first Harry Potter novel, the "Potterverse" has seen the addition of eight feature films (with a ninth in production), the creation of the interactive Pottermore© website, the release of myriad video games, the construction of the Wizarding World of Harry Potter at Universal Studios, several companion books (such as Fantastic Beasts and Where to Find Them), critical essays and analyses, and the 2016 debut of the original stage play Harry Potter and the Cursed Child. This collection of new essays interprets the Wizarding World beyond the books and films through the lens of convergence culture. Contributors explore how online communities tackle Sorting and games like the Quidditch Cup and the Triwizard Tournament, and analyze how Fantastic Beasts and Harry Potter and the Cursed Child are changing fandom and the canon alike.
For example, fans of Clay Aiken, the runnerup on Season Two, turned their disappointment into a campaign to ensure that his album, Measure of a Man (2003), outsold first-place finisher Ruben Studdard's Soulful (2003).
Roberta Pearson argues that “[f]an studies began as an act of reclamation and celebration; reclamation from the geeky image constructed by the media [...] and celebration of fannish resistance to capitalist incorporation.
Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan ...
Harry Potter and the Paganization of Culture
Youth are often seen as emblematic of this crisis--frequently represented as uninterested in political life and ill-informed about current-affairs. By Any Media Necessary offers a profoundly different picture of contemporary American youth.
All the pages of this book are acid-free and have been individually bewitched with an anti-befuddlement incantation. Don't forget to keep your wand primed and read between the lines.
Authors focus on the cultural work done by media audiences, how they engage with social media and how convergence culture impacts on the strategies and activities of popular media fans.
The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory.
Games scholar James Paul Gee (2004) characterizes many forms of participatory culture in terms of “affinity spaces”—affinity, that is, for a common endeavor. He argues that romantic notions of community do not apply to many of these ...
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