Annotation In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. This book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that are successful.
In a Design Sprint, you take a small team, clear your schedules for a week, and rapidly progress from problem, to prototype, to tested solution using the step-by-step five-day process in this book.
This book is a must-have to any Design Sprint Master out there in the field running Design Sprints. It is full of best-practices and straight to the point information about the Google Ventures' Design Sprint methodology.
How do I reduce the effort in the Design sprint work to be done to get problems solved? How can I ensure that plans of action include every Design sprint task and that every Design sprint outcome is in place?
You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in.
You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in.
This book will not only help you to understand the blockchain revolution in clear and simple terms, but to unlock your core creativity as well.
I have spent the past 36 months teaching, testing, and implementing this concept at organizations and conferences around the world, and this book captures what I learned and how organizations can succeed using shorter design sprint methods.
Beyond Human-Computer Interaction Yvonne Rogers, Helen Sharp, Jennifer Preece. This design sprint approach has been picked up by many organizations and tailored to their own particular circumstances. One of the earliest design sprints ...
The design sprint project was conceived in the fall of 2014 to help students get past these obstacles and to develop their problem-finding skills along with their already developing problem-solving skills. The authors developed the ...
González, G., Molina, J.P., Garc ́ıa, A.S., Mart ́ınez, D., González, P.: Evaluation of text input techniques in immersive virtual environments. In: Mac ́ıas, J., Granollers Saltiveri, A., Latorre, P. (eds.) New Trends on Human-Computer ...