Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.
An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
... Twitch partners' who number 27,000 (Iqbal, 2019). Twitch and eSports Today Twitch is still a place where people go to watch gamers play games, but often on a grander scale and with a definite focus on eSports. An analysis of the top 100 ...
The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves.
Kevin J. Ryan, “In Just One Year, This Startup Got Two-Thirds of U.S. High Schools to Adopt E-Sports,” Inc., accessed January 10, 2020, https://www.inc.com/kevin-j-ryan/playvs-esports-high-schools-series-cdelane-parnell.html. 3.
Matt Perez, Top-Earning Video Gamers: ... 9, 2018), https://loupventures.com/esports-franchise-economics. 362. Matt Perez, Michael Jordan Esports, Invests in Team Liquid's Parent Company, Forbes (Oct. 25, 2018), ...
... England 66,000 £486 million Friends Arena Stockholm, Sweden 54,329 €300 million Stade Pierre-Mauroy Lille, France 50,186 €282 million Stade Océane Le Havre, France 25,178 €101 million 2013 San Mamés Bilbao, Spain 53,332 €211 million ...
Contract bridge (bridge) is a trick-taking probability based strategy card game. Bridge is played using a standard poker deck of 52 ... A single deal is played by two competing partnerships, with partners sitting opposite each other.
Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now ...
This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of ...
This book will be of interest to any student, researcher, or practitioner with an interest in sport business, sport and society, event studies, esports or video gaming, or the wider media industry.