With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer.
It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch!
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety...
A totalitarian regime has ordered all books to be destroyed, but one of the book burners suddenly realizes their merit.
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU.
Our focus in this chapter is on basic principles and what qualities a shadow algorithm needs—predictable quality and ... Woo and Poulin's book Shadow Algorithms Data Miner [1902] provides an overview of a wide range of shadow algorithms ...
Bigler, J., A. Stephens, and S. Parker. 2006. Design for parallel interactive ray tracing systems. IEEE Symposium on Interactive Ray Tracing, pp. 187–195. Bikker, J. and R. Reijerse. 2009. A precalculated point set for caching shading ...