From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
Olhar, assim, a história de um meio bastante novo como os videogames pode nos oferecer a observação de aspectos presentes, e nem sempre evidenciados, de nossas sociedades. É nessa direção que aponta o ensaio do professor Alfie Bown.
RAFAEL EVANGELISTA Doutor em Antropologia Social, professor do programa de pós-graduação em Divulgação Cientíca e Cultural da Unicamp e autor de Para além das máquinas de adorável graça: cultura hacker, cibernética e democracia (Edições ...
Perhaps science fiction can help. In Discognition, Steven Shaviro looks at science fiction novels and stories that explore the extreme possibilities of human and alien sentience.
In this timely book, leading global expert on political extremism Cas Mudde provides a concise overview of the fourth wave of postwar far-right politics, exploring its history, ideology, organization, causes, and consequences, as well as ...
How (and why) are new technologies radically reshaping our desires?
... history , even ... English Laughter : Laughter from Beowulf to Beckett and Beyond ( New York and Amsterdam : Rodopi , 2002 ) , p . v . Laughter has effects that correspond to the feelings ideas about Conclusion 141 A history of laughter.
Anne Chapman, European Encounters with the Yamana People of Cape Horn before and after Darwin (Cambridge: Cambridge University Press, 2010). 15. Ibid. 16. Beros, “The Meeting”. 17. Gilles Deleuze and Félix Guattari, A Thousand Plateaus: ...
Pulling together the interrogative forces of a raft of thinkers at the forefront of tech theory and media dissection, this collection of essays paves a way to articulating the semiotic fabric of the early 21st century's most prevalent means ...
The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies.
Documents the rise of the video-game icon, offering insight into its creation, the Hollywood and courtroom dramas triggered by the character's success, and Nintendo's marketing campaign targeting non-gamer consumers.