Be a SCIENCE MAKER by experimenting, tinkering and building to discover the wonders of science! Learn all about SOUND by following in the footsteps of famous scientists, artists and inventors. - Transform your voice into beautiful patterns like singer Megan Watts Hughes - Create sci-fi sound effects like composer Delia Derbyshire - Catch intruders with Augustus Russell Pope's pressure mat alarm, and much more! Each title in this series contains ten 'makes', prompted by featured profiles of great scientists, artists and engineers. Children will learn about and create the experiments and builds that have led to world-changing discoveries, amazing machines and inspiring artworks. Perfect for KS2 science and technology classes aged 9 and up.
"This book will open your eyes!" - Joey Sturgis, legendary music producer "You've got to check this book out!" - iZotope "This opened my eyes more than once! Absolute must-read.
"A monumental work. This surely has the potential of becoming the sound designer's bible!"---Kees van den Doel, Scientific Computing Laboratory, University of British Columbia --
With chapters designed to be flexible and non-sequential, the text fits within various course designs, and includes an introduction to key concepts in sound and sound studies, a cumulative concluding chapter with sound accompanying podcast ...
Using ideas and language from rhetoric and writing studies as well as the authors’ personal experiences with soundwriting, this book teaches soundwriters how to approach the world with a listening ear and body, determine a writing process ...
Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay.
The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular.
How To Make A Noise: a Comprehensive Guide to Synthesizer Programming is perhaps the most widely ready book about synthesizer sound programming.
Winner of the International Association for the Study of Popular Music (IASPM) Book Award (1997) Recent innovations in musical instrument design are not simply a response to the needs of musicians, writes Paul Théberge; they also have ...
You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you.
Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these...