This guide aims to move students away from a cut-and-paste mentality and refocus design instruction on the fundamentals of form (starting from such basics as point and line) in a critical, rigorous way informed by contemporary media, theory and software systems.
This revised edition replaces sixty-four pages of the original publication with new content, including new chapters on visualizing data, typography, modes of representation, and Gestalt principles, and adds sixteen pages of new student and ...
"In the 21st century, graphic designers throughout the world are facing tough but exciting challenges: new technologies, new ways for clients to interact with customers, and an audience that is...
This book serves as an introduction to the key elements of good design.
The book includes chapters on illustrations and photographs, including advice about sourcing images and the vital issues of usage and copyright.
This book will provide insight and inspiration for everyone who is interested or involved in graphic communications.
The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina
Now in paperback: Chip Kidd's introduction to graphic design for kids.
A collection of honest and revealing interviews with nineteen of the world's greatest graphic designers offers a rare opportunity to observe and understand the giants of the industry, who provide firsthand insights into their work.
The new edition of this classic handbook has been thoroughly revised and redesigned, with content focusing on developments in new media.
New in the "100 Ideas that Changed..." series, this book demonstrates how ideas influenced and defined graphic design, and how those ideas have manifested themselves in objects of design.