Game Design: Secrets of the Sages

Game Design: Secrets of the Sages
ISBN-10
1575952572
ISBN-13
9781575952574
Series
Game Design
Category
Computer games
Pages
468
Language
English
Published
1999
Author
Marc Saltzman

Description

Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.

Other editions

Similar books

  • Mapping Recreational Literacies: Contemporary Adults at Play
    By Margaret Mackey

    Active Interpretation P. David Marshall offers another useful lens when he talks about the ways in which new media blur old distinctions between reception / consumption and production . [ N ] ew media make us engage more ...

  • Beginning Game Programming: CD-ROM
    By Michael Morrison

    Provides instructions on designing and constructing a computer game, covering such topics as creating a reusable game engine, adding digital sound effects and music, creating scrolling backgrounds, and using splash screens.

  • Final Fantasy® Origins Official Strategy Guide
    By Laura Parkinson, Casey Loe

    Offers walkthroughs, area maps, strategies, equiptment, and character profiles for both games.

  • X-Men Legends: Official Strategy Guide
    By Laura Parkinson, E. Dale Knotts

    BradyGames' X-MEN Legends Official Strategy Guideincludes the following: Comprehensive walkthrough includes boss strategies, and detailed maps showing the location of items, collectibles and points of interest.

  • Strategy Game Programming with DirectX 9.0
    By Todd Barron

    All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on ...

  • Madden NFL 2003: Prima's Official Strategy Guide
    By Mark Cohen

    DAT NGUYEN AND DEXTER COAKLEY ARE ON THE VERGE OF STARDOM , AND THE ADDITION OF KEVIN HARDY MAKES THE COWBOYS ' LINEBACKER COACHING THE COWBOYS : DON'T GET INTO SITUATIONS WHERE YOU MUST RELY ON THE PASSING GAME . KEEP IT SIMPLE .

  • Game Programming 5.0
    By Pearson Software

    See AIAS Acclaim Studios , 36 , 308 , 375 Acrobat Reader web site , 130 , 299 action games , 3 Activision , Inc. , 7 ... 389-392 AI ( artificial intelligence ) Castillo , Ed , 51 decision trees , 232 Evans , Richard , 232-233 Hopkins ...

  • Dark Age Of Camelot: Catacombs; Prima Official Game Guide

    The Glashtin Forge By Allen " Chersus " McMillan The Shar required vast amounts of raw materials to build the Labyrinth , but they found a convenient source : Hibernia . Surely the Hibernians wouldn't miss just a few of their abundant ...

  • Spider-Man the Game
    By Doug Walsh

    For inforBradyGAMES® is a registered trademark of mation regarding licensing issues , please call the ESA Pearson Education , Inc. at ( 212 ) 779-4372 . Please note that ESRB ratings only apply to the content of the game itself and does ...

  • 2005 Gamer's Almanac: Your Daily Dose Of Tricks, Cheats, And Fascinating Facts
    By Sean Carton

    A guide to video and computer games for all skill levels contains best-of and top ten lists, classic game nostalgia, guides for LAN parties, how-to articles on creating new games,...