Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with intellectual property rights and licensing, and selling an idea to developers and publishers. Original.
So what are you waiting for? Grab this book and prepare to Level Up!
Draws on interviews with leading professionals to provide a crash course in the different skills video game artists need, in a work that features screenshots from popular games, step-by-step game art lessons, and portfolio samples.
This insightful, revised book explores the challenging and evolving world of the games writer.
▫A statue ofAndrew Ryan with quotation banner and plaque all foreshadow the character and his ideology, which permeates Rapture and thus the rest of the game. ▫An. oIncineratep. advertisement at the beginning of Ryanmsshort film ...
Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, and advice on going pro, this unique book is your portal to the gaming industry.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios...
So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about!
This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games.
This book is for those seeking a career making video games as part of a studio, small team or as an independent creator.