D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of 20th-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland Woods, D-Day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning “authentic” military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how “real” these battles can become.
When a young computer genius is able to tap into the American computerized defense system, he risks setting off a nuclear war
Wargames
Destroy everything. Then you people will come and fix it.' War Games is a controversial expos from the front lines of the humanitarian aid industry by one of the most intrepid and brilliantly incisive journalists of our times.
In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich.
Thompson sheds light on war reenactments and the ways people actually make use of history in their daily lives. She also looks intensely into the meaning of war itself and how wars have become the heart of American history.
"Batman created by Bob Kane with Bill Finger."
Fascinating and often chilling, this is the story of how psychology wins wars.
Based on a true story of World War II. For 12-year-old Petros, World War II feels unreal and far away.
A special lavishly illustrated new edition of Michael Foreman's classic story.
Explores the history and development of wargames, and how they relate to real war and society in general.