The enormous forest of Faydark dominates the entire northern landscape of the continent of Faydwer. This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.
Joseph D. Carriker, Jennifer Clarke Wilkes, Carl Gilchrist, Owen K. C. Stephens, Angel Leigh McCoy, Jeff Quick. Dark Assassin Diseased Sample diseased Creature When a creature contracts a disease.
All the character classes from paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Harcover.
A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight.
Monsters of Luclin contains statistics and descriptions of over 100 original monsters, including such fresh faces umbrous tailers, lightcrawlers, fungoids and unique, epic-level opponents such as Emperor Ssraeshza himself!
A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds work, creating games for multiple users, and the underlying ...
Secret Codes 2004 is an updated collection of the best codes and tips for the most popular games released for the next generation systems.
Walt and Oz need to level up to survive and every minute is going to hurt.
A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight.
In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups ...
Drawing on rich empirical material, this revealing book builds up a critical theory, arguing that brands have become an important tool for transforming everyday life into economic value.