Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Vital character books for players and Storytellers.
How have the Tremere survived the onslaught of the vengeful Tzimisce?
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark.
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark.
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark.
What are they? Why are they? Can we stand against them at all? And what if we cannot? The Book of Madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch.
An extensive introduction to Zwingli’s reading and his intellectual world as well as inventories of the still extant and lost books of his library.
Includes a four-paneled screen containing useful charts and references from Dark ages: Vampire; new options for players--six new bloodlines and six new roads; a storytellers' toolkit featuring expanded rules on mass combat and systems for ...
The End of an Epic It has all led to this.
Welcome to a blood thriller on the streets of the modern nights.
What are we?