Game Programming All in One, Third Edition offers a fun, hands-on method for learning to program 2D-based games with C using the cross-platform, open-source Allegro game library. Using artwork provided by experienced animators, you will learn each new skill through the creation of several high-quality sample games. Focused and to-the-point, this book concentrates on each important game programming task, building gameplay, not a graphics demo. It speaks to the aspiring game programmer searching for a way to break into the game industry and offers coverage of cross-platform tools. This latest edition now offers coverage of multiplayer programming using cross-platform libraries that work with Allegro. Game Programming All in One, Third Edition offers a fun, hands-on method for learning to program 2D-based games with C using the cross-platform, open-source Allegro game library. Using artwork provided by experienced animators, you will learn each new skill through the creation of several high-quality sample games. Focused and to-the-point, this book concentrates on each important game programming task, building gameplay, not a graphics demo. It speaks to the aspiring game programmer searching for a way to break into the game industry and offers coverage of cross-platform tools. This latest edition now offers coverage of multiplayer programming using cross-platform libraries that work with Allegro.
The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games.
Take your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts....
Game Programming All in One
Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the ...
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity.
Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Provides information on creating a computer game using object-oriented programming with Python.
A complete guide to iPhone and iTouch game development begins with the basics and ends with a finished game that can be published in the App store, in an approach that takes advantage of the combined strength of Unity and the iPhone ...
Game Programming All In One