Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.
This book provides an overview of the sound designer and composer roles within the video game industry.
Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay.
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans.
Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry.
This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry.
This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.This new edition ...
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking...
Leonardo Music Journal 14 : 97-104 . Gibbs , M. R. , K. Hew , and G. Wadley . 2004. Social Translucence of the Xbox Live Voice Channel . In Entertainment Computing , ed . M. Rauterberg . 377–385 . Berlin : Springer - Verlag Gibson ...
Playing and Making Music: Exploring the Similarities Between Video Games and Music-making Software