Features a compilation of the best articles from GameDev.net on basic game programming topics, including C++, SQL, XML, collision detection, debugging, and scripting, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.
With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity.
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming!
Running Desktop PC Programs and Operating Systems on Mobile Devices You'll be able to run any simple desktop PC program ... Windows CE.NET, the newer version of the operating system has the ability to support DirectIDraw, DirectSound, ...
Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python.
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
The handleInput function will need to be quite different in the sub-classes, so this makes sense. ... As usual, when creating a class, we will start off with the header file that will contain the member variables and function ...
What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like ...
The combo matrix equation you found is as follows : To -1 168 ] [ x y ' 1 0 18 || y 0 1 0 1 If you look closely at this combo matrix , you can see that the rotation information is stored in the upper - left ...
Provides instructions on designing and constructing a computer game, covering such topics as creating a reusable game engine, adding digital sound effects and music, creating scrolling backgrounds, and using splash screens.
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development.