A volume in Lifespan Learning Series Editors Paris S. Strom, Auburn University and Robert D. Strom, Arizona State University The tools of communication technology have transformed socialization and education of adolescents. They are the first generation to be growing up with the Internet, cell phones, iPods, computers, electronic hand helds and satellite television. Building friendships and social networks are common experiences online. Most teenagers prefer the Internet as the main source of learning. Because students know things that are unknown to teachers, their traditional relationship can shift to provide greater benefit for both parties if they pursue reciprocal learning. This book introduces a new set of core topics to reflect current conditions of the adolescent environment instead of life in yesterday's world. The discussion shows how the Internet can be used to practice skills needed for learning and working in the future. Visual intelligence and media literacy are essential for critical thinking. Creative thinking should be encouraged in classrooms and become a more common outcome of schooling. Social maturity can improve when networking includes interaction with adults as well as peers. Prevention of cheating and cyber abuse presents unprecedented challenges. Understanding sexuality, nutrition, exercise, and stress contribute to a healthy lifestyle. Teamwork skills, peer evaluation, and exercises for cooperative learning groups are presented. Classroom applications address the practical concerns of teachers. The book is organized in four domains of identity, cognitive, social, and health expectations. Each chapter includes student polls to assess conditions of learning and websites that augment the book content. The target audience is prospective teachers, in-service teachers, and school administrators studying adolescent development on campus and by distance learning.
Teaching And Learning From Them Paris S. Strom, Robert D. Strom. administered to evaluate skills of individuals working in cooperative learning teams is described in Chapter 7 (P. Strom & Strom, 2011a).
However, Funk, Baldacci, Pasold, and Baumgardner (2004) found no relation between exposure to real-life and media violence (video games, television, movies, and the Internet) and empathy and attitudes toward violence among 4th and 5th ...
Covering topics such as adolescent stress, cyberbullying, intellectual disabilities, mental health, obesity, social media, and mindfulness practices, this text is essential for sociologists, psychologists, media analysts, technologists, ...
Thanks to Facebook and Instagram, our younger selves have been captured and preserved online. But what happens, Kate Eichhorn asks, when we can’t leave our most embarrassing moments behind?
Beyond just cataloging the various technologies impacting sexual behavior, this volume offers guidance and strategies for addressing the issues created by the digital age.
This book summarizes research on how technology use impacts adolescent mental health, sleep, physical activity and eating habits. In addition, it identifies monitoring and screening technology-based tools for use with adolescents.
... diet (Fielden, Sillence, Little & Harris, 2016; Pietersma & Dijkstra, 2011), sun protection (Jessop, Simmonds, & Sparks, 2009; Schüz, Schüz, & Eid, 2013), diagnostic tests (Klein, Lipkus, & Scholl, 2010; Koningsbruggen & Das, 2009), ...
This section reviews problematic Internet and video game use, effects of violent video games on the levels of aggression and of online searches for health-related information on the levels of health anxiety, use of digital technology to ...
Television will be interactive, computers will provide feature-length motion pictures and TV programs, and information will be delivered like never before. Access to digital technologies is rapidly changing how children...
The Oxford Handbook of Identity Development represents a turning point in the field of identity development research.