This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia's Nsight debugger.
责任者译名:斯特朗斯特鲁普。
This is an excellent textbook that provides outstanding lessons in C++ syntax, structured design, and logical programming.
... Larry Fogg , Mike and Karen Sequeira , Gary Entsminger and Allison Brody , Kevin , Sonda , & Ella Donovan , Chester and Shannon Andersen , Joe Lordi , Dave and Brenda Bartlett , the Rentschlers , Lynn and Todd , and their families .
New from the BASICS series, this text provides a step-by-step introduction to programming with Microsoft Visual Basic, C++, HTML and Java making it ideal for a survey course on these popular programming languages.
Savitch's clear, concise style is a hallmark feature of the text and is supported by a suite of tried-and-true pedagogical tools. The 10th Edition includes ten new Programming Projects, along with new discussions and revisions.
Problem Solving with C++
Printed in the United States of America 10 987654 3 21 ISBN-10: 0-13-605322-X ISBN-13: 978-0-13605322-4 Pearson Education Ltd., London Pearson Education Australia Pty. Ltd., Sydney Pearson Education Singapore, Pte.
Printed in the United States of America 10 987654321 ISBN-10: 0-13-612356-2 ISBN-13: 978-0-13-612356-9 Pearson Education Ltd., London Pearson Education Australia Pty. Ltd., Sydney Pearson Education Singapore, Pte. Ltd. Pearson Education ...
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Problem Solving with C++: The Object of Programming