History of Computer Art

History of Computer Art
ISBN-10
1716855810
ISBN-13
9781716855818
Category
Art and technology
Pages
562
Language
English
Published
2020-08-20
Author
Thomas Dreher

Description

The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

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