Memory Puzzles: Featuring Puzzles, Tips & Techniques on How to Train Your Memory

Memory Puzzles: Featuring Puzzles, Tips & Techniques on How to Train Your Memory
ISBN-10
1792095953
ISBN-13
9781792095955
Category
Games & Activities
Pages
70
Language
English
Published
2018-12-21
Publisher
Independently Published
Author
Clarity Media

Description

Welcome to the memory puzzles book - packed with puzzles, exercises and tasks to train your brain and improve your memory This book features a range of different puzzles. Some of these relate directly to memory, asking you to commit a list of words, a passage of text, or words in a foreign language to mind, and then recall as much as you can later on. Other puzzles will require you to delve into your memory to answer general knowledge quiz questions, whilst still others will ask you to be creative, as you try to find links between various words, and more besides. Unless specifically instructed otherwise, you should take the puzzles at your own pace, and don't worry if you don't recall as much as you would like first time around. There is no limit to how many times you can try the puzzles and tasks, so you can come back to them time and again. For instance, if you play the foreign language puzzle games several times over the course of a few weeks, then you might just be able to tell people that you know how to say ten different words in six other European languages - a very impressive, and potentially useful, feat! The book starts off with a number of tips on how to improve your memory, discussing some common techniques that can be used in order to commit a list of items to memory. The book starts off by discussing the journey method, whereby you create a journey that is familiar to you (for instance, a commute to work, a walk you used to do as a child, your morning 'journey' through the house), and associate each room with an item you want to remember with a colourful, memorable image. Equipped with these memory tips, you will be well-faced to solve the challenges in the book. Some of the challenges are visual, asking you to for instance look at a series of coloured counters, commit them to memory, and then see if you can work out which ones have swapped position in a later image. Or you might be asked to commit a series of numbers to memory, and then work out which sum is possible based on the numbers you saw. In many cases, the puzzles get more difficult as you work through the book, requiring more information to be remembered. Some puzzles are in the form of general knowledge quiz questions, others ask you to work out associations between various words, and others will challenge you with learning new things. Across a wide range of different visual, perception, general knowledge and creative puzzle types along with the memory tips that are given at the start of the book, we hope that this puzzle book will be very useful for those looking to improve their memory.

Similar books

  • The Ethics of Poker
    By Todd M. Furman

    ... deals made with a drunken person violate the informed consent rule and are immoral. how ... morally accountable for his action(s) if the action(s) 4.

  • Treading Through: 45 Years of Philippine Dance
    By Basilio Esteban S. Villaruz

    That body is whole because it is a thinking ( Mabel Todd's ) and conceptualizing body . ... Both processes have to deal with the idea of beauty in dance ...

  • We the Gamers: How Games Teach Ethics and Civics
    By Karen Schrier

    K. Schrier and D. Gibson (Hershey, PA: IGI Global, 2010), pp. 239–261). 15. Becker, “Choosing and Using Games in the Classroom.” 16. For further information, see D. Simkins, “Assessing Video Games for Learning,” Learning, ...

  • Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
    By Karen Collins

    Leonardo Music Journal 14 : 97-104 . Gibbs , M. R. , K. Hew , and G. Wadley . 2004. Social Translucence of the Xbox Live Voice Channel . In Entertainment Computing , ed . M. Rauterberg . 377–385 . Berlin : Springer - Verlag Gibson ...

  • A Parent's Guide to Video Games: A Practical Guide to Selecting and Managing Home Video Games
    By Jason Rich

    Production Staff Lead Editor : J. L. France Copy Editors : Cover Design : Irene , Alphonse & Manfred Additional Concepts One on One Graphics Carolyn Porter Page Design : Cover Credits DuckTalesTM and © 1991 The Disney Company .

  • Really Clever Crosswords 2
    By David Levinson Wilk

    C rossword lovers will welcome this second volume of clever, challenging puzzles by David Levinson Wilk.

  • Crosswords
    By David Levinson Wilk

    Fill the coffee cup, find a pencil, and grab a chair: it’s time to solve some crosswords! What a great way to take a break, relax, and give the brain a fun challenge, too.

  • Suburban Xanadu: The Casino Resort on the Las Vegas Strip and Beyond
    By David G. Schwartz

    Levinson was a prominent member of the Detroit - area “ gambling fraternity . ” He collaborated with Samuel Garfield , a Midwest betting and gambling operator and friend of Moe Dalitz.26 Levinson's two brothers , Mike and Louis ...

  • The Hogwarts Library Collection: The Complete Harry Potter Hogwarts Library Books
    By J.K. Rowling

    This collection includes the updated edition of Fantastic Beasts and Where to Find Them, with a new foreword from J.K. Rowling (writing as Newt Scamander) and six new beasts!

  • Bridge Strategy at Trick One
    By Fred L. Karpin

    21445-1 Paperbound $ 2.50 THE WONDERFUL WIZARD OF Oz , L. Frank Baum . America's finest children's book in facsimile of first edition with all Denslow illustrations in full color . The edition a child should have .