"This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources such as video games"--
Media Literacy and Identity Development Media literacy has been recognized as an empowering set of competencies, ... is increasing emergence of technology as “the other” in the human technology relation, where non-human entities are the ...
"This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources ...
"This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources ...
Games have been proven to have a positive outcome on cognitive processes. This book examines the use of game-based learning to produce more engaged learning among students, especially boys.
Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
This book is filled with vignettes, international examples, and classroom samples that help illustrate the framework and provide an exciting view of twenty-first century teaching and learning.
Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.
Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
Phye, G. D., Robinson, D. H., & Levin, J. R. (Eds.). (2005). Empirical methods for evaluating educational interventions. San Diego, CA: Elsevier Academic Press. Plass, J. L., Heidig, S., Hayward, E. O., Homer, B. D., & Um, E. (2014).
Sam von Gillern et al Pelletier, C. (2009) “Games and Learning: What's the Connection”, International Journal of Learning and Media, ... In Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning (pp.