Many truths lie hidden beneath the desert sands... You are an orphan with a strange gift for magic. Do you have what it takes to survive on the cut-throat tides of the Dune Sea? You decide in this epic fantasy adventure – one where you make the decisions.
Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero.
You decide in this epic fantasy adventure - the highly-anticipated follow-up to the bestselling gamebook The Legion of Shadow. Every decision you make will have an impact on the story - and, ultimately, your fate.
Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero.
Deep in the caverns beneath Firetop Mountain lives a powerful Warlock, guarding a mass of treasure - or so the rumour goes. Adventurers like yourself have set off for the Mountain but none has returned. Do you dare to follow them?
The cold north awaits you .
An epic gamebook series that can be played either solo or in a team. The most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games.
It introduces the reader to the children of Mistdreamers from The Park Family trilogy, together with revisiting old friends from these books. The reader will welcome Mermaids and Fae, as well as the Dragon.
Two meteorites from Mars land on Earth. Nothing will ever be the same again... Dr Mary MacDougall, red-haired NASA meteorite specialist, witnesses a terrifying supernatural event at the Great Serpent Mound in Ohio.
A fabulous lost Amazon city once inhabited by women warriors and containing a rare red diamond: it sounded like myth, but archaeologist Jillian Sherwood believed it was real, and she was willing to put up with anything to find it—even Ben ...
A man journeys to Cornwall seeking a Ghost - and flowers; while another, visits an old Lifeboat Station where a long time ago, he lost his friends. Why would an obnoxious bully be so welcomed to spend the night at an old Museum?