In 1938, with war looming, the RAF needed to introduce fresh security measures to protect its squadrons. Squadron markings were replaced by new two-letter unit codes which were applied to operational aircraft to help controllers but to confuse the enemy. Through the course of the war the system extended to Commonwealth and Allied air forces, including the USAAF. The system continued post-war and in a modified form is still in use today. Because of the need for secrecy the orders promulgating these codes were destroyed each time they were superseded and no official list exists. Through careful detective work the authors have produced, for the first time, a near-complete record of Allied unit codes.
The Combat Codes fuses thrilling mixed martial arts action into an immersive sci-fi world.
But Murray seeks something more on this long road. Redemption. Blacklight Born is the explosive conclusion to the Combat Codes Saga, a story where all must seek a final truth as they step back into the Circle. Why do we fight?
From piercing arrowheads to mighty longswords and battleaxes, weapons have clashed on the battlefield from ancient times onwards.
In a world where single combat determines the fate of nations, the Grievar fight in the Circles so that the rest can remain at peace.
Code Red Fallujah is the firsthand narrative of Wilkes’s role in the Battle of Fallujah, scintillating combat trauma, and the spiritual challenges that pierced his journey.
Examines the Human Genome Project and its impact on the understanding of human development, and explores the scientific, social, and ethical issues it raises
The Medical Staff of Sick World, the doctors, nurses, patients and deviants, abandoned with extreme prejudice, a thousand-year gestation of hardcore medical mutation and accelerated healthcare technology; they can smell fresh meat.
2012 Michigan Residential Code
By the end of the book, the reader will understand the importance of combat to Viking society, the nature of that combat, and the code of these "men of terror."
Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game.