Kobold Guide to Board Game Design

Kobold Guide to Board Game Design
ISBN-10
1936781042
ISBN-13
9781936781041
Category
Games
Pages
146
Language
English
Published
2012-09
Publisher
Open Design LLC
Authors
David Howell, Mike Selinker, Jeff Tidball

Description

Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Similar books

  • The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
    By Brian Tinsman

    Kenzer & Company 25667 Hillview Ct Mundelein IL 60060 847-540-0029 Khalsa Brain Games 1390 Waller St San Francisco CA 94117 415-626-5215 Looney Laboratories 5003 Geronimo St College Park MD 20740 301-441-1019 Mattel 333Continental Blvd ...

  • Eurogames: The Design, Culture and Play of Modern European Board Games
    By Stewart Woods

    This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games.

  • Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
    By Geoffrey Engelstein, Isaac Shalev

    This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom ...

  • Tabletop: Analog Game Design
    By Greg Costikyan, Drew Davidson

    In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms.

  • KOBOLD GT GAMEMASTERING
    By Various, Frank Mentzer

    In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you're running half an hour from now?

  • Board Game Design Advice: From the Best in the World
    By Gabe Barrett

    Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book, you'll find incredible wisdom and insight from the top designers in the industry today.

  • The Art of Game Design: A Book of Lenses, Second Edition
    By Jesse Schell

    This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games ...

  • Characteristics of Games
    By George Skaff Elias, Richard Garfield, K. Robert Gutschera

    Games with good zero - level heuristics include Uno ( even out your suits ) or even bridge ( win a trick with the lowest ... At a more basic level , the relative values of the pieces in chess provide a simple and powerful heuristic for ...

  • 100 Principles of Game Design
    By DESPAIN

    When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works.

  • Board Game Kickstarter Advice from the Best in the World
    By Gabe Barrett

    Or maybe you've run a campaign before, but you want to get better for the next time around.Well, this is the book for you.In these pages, you'll find wisdom and advice from some of the most successful Kickstarter creators of all time.