Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
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This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games.
This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom ...
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms.
In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you're running half an hour from now?
Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book, you'll find incredible wisdom and insight from the top designers in the industry today.
This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games ...
Games with good zero - level heuristics include Uno ( even out your suits ) or even bridge ( win a trick with the lowest ... At a more basic level , the relative values of the pieces in chess provide a simple and powerful heuristic for ...
When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works.
Or maybe you've run a campaign before, but you want to get better for the next time around.Well, this is the book for you.In these pages, you'll find wisdom and advice from some of the most successful Kickstarter creators of all time.