You can't always predict who will use your products, or what emotional state they'll be in when they do. But by identifying stress cases and designing with compassion, you'll create experiences that support more of your users, more of the time.--Back cover.
K'ŏmp'yut'ŏ e ŭijon hanŭn in'gan kwan'gye.
Human Factors Handbook for Displays
Merrill , D. Instructional transaction theory ( ITT ) : instructional design based on knowledge objects . In C.M. Reigeluth ( ed . ) , Instructional Design Theories and Models , Volume II : A New Paradigm of Instructional Design .
... Hua Satoru Inoue Poika Isokoski Y. K. Leung Roope Raisamo Yang Li Xiangshi Ren Shijian Lu Kerstin Rose G. Lindgaard Andy Smith Shangmin Luan Shun'ichi Tano ; Cuixia Ma Koji Tsukada Claudio Muscogiuri Keith V. Linden Claudia Niederee ...
Designing User Experience
This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology.
In Alone Together, MIT technology and society professor Sherry Turkle explores the power of our new tools and toys to dramatically alter our social lives.
This edition adds two new chapters on human factors and general human-computer interaction--indispensable foundational knowledge for building any 3D user interface.
Interaction Design
This is achieved by the mobile device's modality fusion blackboard , to which recognizers can write interaction ... an approach was designed to account for biases in individual recognizer confidence values , based on the analysis of ...