Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences."
K'ŏmp'yut'ŏ e ŭijon hanŭn in'gan kwan'gye.
Human Factors Handbook for Displays
Merrill , D. Instructional transaction theory ( ITT ) : instructional design based on knowledge objects . In C.M. Reigeluth ( ed . ) , Instructional Design Theories and Models , Volume II : A New Paradigm of Instructional Design .
... Hua Satoru Inoue Poika Isokoski Y. K. Leung Roope Raisamo Yang Li Xiangshi Ren Shijian Lu Kerstin Rose G. Lindgaard Andy Smith Shangmin Luan Shun'ichi Tano ; Cuixia Ma Koji Tsukada Claudio Muscogiuri Keith V. Linden Claudia Niederee ...
Designing User Experience
This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology.
In Alone Together, MIT technology and society professor Sherry Turkle explores the power of our new tools and toys to dramatically alter our social lives.
This edition adds two new chapters on human factors and general human-computer interaction--indispensable foundational knowledge for building any 3D user interface.
Sara Wachter-Boettcher and Eric Meyer give you the tools and guiding principles to develop inclusive design practices that support a wider range of people, more of the time.
Interaction Design