Blindsight

ISBN-10
1974519120
ISBN-13
9781974519125
Series
Blindsight
Pages
414
Language
English
Published
2017-08-14
Author
Peter Watts

Description

It's been two months since a myriad of alien objects clenched about the Earth, screaming as they burned. The heavens have been silent since - until a derelict space probe hears whispers from a distant comet. Something talks out there: but not to us. Who to send to meet the alien, when the alien doesn't want to meet? Send a linguist with multiple-personality disorder, and a biologist so spliced to machinery he can't feel his own flesh. Send a pacifist warrior, and a vampire recalled from the grave by the voodoo of paleogenetics. Send a man with half his mind gone since childhood. Send them to the edge of the solar system, praying you can trust such freaks and monsters with the fate of a world. You fear they may be more alien than the thing they've been sent to find - but you'd give anything for that to be true, if you knew what was waiting for them.Watts is a Canadian science fiction author and marine-mammal biologist. His first novel Starfish was then followed with the sequels, behemoth: b-Max and behemoth: Seppuku. These comprise a trilogy usually referred to as "Rifters" after the modified humans designed to work in deep-ocean environments. Watts' novel Blindsight was nominated for a 2006 Hugo Award, and has been described by Charles Stross; "Imagine a neurobiology-obsessed version of Greg Egan writing a first contact with aliens story from the point of view of a zombie posthuman crewman aboard a starship captained by a vampire, with not dying as the boobie prize." Echopraxia, released in 2014 is a "sidequel" about events happening on Earth and elsewhere concurrent with the events in Blindsight.In addition to his novels and short stories, Watts has also worked in other media. He was peripherally involved in the early stages of the animated science fiction film and television project Strange Frame, and also worked briefly with Relic Entertainment on one of the early drafts of the story that would eventually, years later, become Homeworld 2. The creative director of Bioshock 2 has cited Watts's work as an influence on that game.

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