This two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.
R package version 0.1. (2017). https://CRAN.R-project.org/package=here 26. Open Science Collaboration et al.: Estimating the reproducibility of psychological science. Science 349(6251), aac4716 (2015) 27.
... social media use in Saudi higher education. In: Meiselwitz, G. (ed.) Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing. HCII 2020. LNCS, vol 12195. Springer ...
Carroll, E., Romano, J.: Your Digital Afterlife: When Facebook, Flickr and Twitter are your Estate, What's your Legacy? ... Leal, L.T.: Internet e morte do usuário: a necessária superaç ̃ao do paradigma da herança digital.
Sub-categories are: Decision Making, Replacement Angst, and Demographic Change. Decision Making: This conflict is derived from the question of who decides about rules and policies that arise from digital transformation.
The analysis of data from digital games, or Game Analytics, is being adopted not only by the industry, but also by researchers as an easily adaptable investigation tool for many studies [3, 4]. The Game Analytics can be used in several ...
... Social Media: Design, Ethics, User Behavior, and Social Network Analysis (Part I), edited by Gabriele Meiselwitz 15. LNCS 12195, Social Computing and Social Media: Participation, User Experience, Consumer Experience, and Applications of ...
Future vision generating toolkits the ideal operating process for Future vision generating toolkits is to follow the principle ... Exploring four different future world views, and critically thinks about urban access, life, community, ...
available in an earlier publication [5]; however, I highlight this work because it greatly impacted how we moved forward with our various installation designs. We thought deeply about what it meant to foster environments of curiosity ...
... making virtual offerings to the Kitchen God of other teams, and launching goodness campaigns with other families. ... to launch two types of campaigns: The first type is a long-term campaign, which can be either online or offline.
... Social Computing and Social Media: Participation, User Experience, Consumer Experience, and Applications of Social Computing (Part II), edited by Gabriele Meiselwitz 16. LNAI 12196, Augmented Cognition: Theoretical and Technological ...