How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.
With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
In a malarial outpost in the South American rain forest, two misplaced gringos converge and clash in this novel from the National Book Award-winning author.
Presents twenty two projects for making handmade books, from a classic journal, to an accordion fold book, to a storyboard on wheels.
Pony comes out from the barn to gallop through the fields. On board pages.
A group of children plays tag, while explaining the rules.
(Applause Books). Martin Sherman's worldwide hit play Bent took London by storm in 1979 when it was first performed by the Royal Court Theatre, with Ian McKellen as Max (a character written with the actor in mind).
As they keeping rolling over, the number of children in bed is reduced from ten to none.
In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games.
While much of the process was developed through in-person meetings, the book also translates the experience to online engagement--how to make people remember their connections beyond the computer screen.
In this new story, the beloved tractor loves to play with his friends--the calf, the cows, the horses, and of course, the ducks. Together, they jump, they play, they chase, and they march. And they always have fun--young readers will, too!