The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.
In computer science, there are two main approaches to algorithmically exploiting the correspondence between logic and games. On the one hand, games played on syntactic objects such as formulas, programs, or language expressions were ...
This handbook volume covers fundamental topics of semantics in logic and computation. The chapters (some monographic in length), were written following years of co-ordination and follow a thematic point of view.
This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways.
Samson Abramsky’s wide-ranging contributions to logical and structural aspects of Computer Science have had a major influence on the field. This book is a rich collection of papers, inspired by and extending Abramsky’s work.
As Charles Bernstein observes of the computer game's “fixed system of control, all the adapting is ours” (1991, §53, ... the logic of the digital in general, uses different terms to describe the same structure as Galloway: “[Games] are ...
This book engages debates in current art criticism concerning the turn toward participatory works of art.
The winner will have experienced either 0, 1, ..., or m 2 1 losses. The number of games played, therefore, ... Mathematically, a round-robin tournament is a directed graph (digraph) obtained tournaments 325 Games Played Round-Robin.
London Mathematical Society Lecture Notes 222, pp. 211–224. ... 201–217 (1993) Herbelin, H.: Séquents qu'on calcule: de l'interprétation du calcul des séquents comme calcul de lambda-termes et comme calcul de stratégies gagnantes.
[ 278 ] V. L. SELIVANOV , Fine hierarchies and Boolean terms , J. Symbolic Logic 60,1 ( 1995 ) , 289-317 . ... [ 286 ] I. SIMON , Word Ramsey theorems , in Graph theory and combinatorics ( Cambridge , 1983 ) , pp .
Hearts and Mines examines the rise and reach of the US Empire’s culture industry – a nexus between the US’s security state and media firms and the source of cultural products that promote American strategic interests around the world.