Gaming, Simulations and Society: Research Scope and Perspective ; [34th Annual Conference of the International Simulation and Gaming Association (ISAGA),...

Gaming, Simulations and Society: Research Scope and Perspective ; [34th Annual Conference of the International Simulation and Gaming Association (ISAGA),...
ISBN-10
4431223088
ISBN-13
9784431223085
Category
Business & Economics
Pages
340
Language
English
Published
2005
Publisher
Springer Science & Business Media
Authors
K. Arai, R. Shiratori, F. Kato

Description

This collection of work from many of the foremost experts in the field offers new information and ideas covering the current state of research in the field, new tools and approaches in the social sciences, decision-making techniques for business, and the application of simulation and gaming methods in education. The authors also examine the growing popularity of video games and assess both their positive and negative influences on society and learning. The overall thrust of the book is that the use of techniques such as agent-based modeling in fields as diverse as psychology and economics has tremendous potential to help both research and practice advance radically. Consequently, it is a work of groundbreaking originality.

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