The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.
... Japan) Takanori Matsui (Osaka University, Japan) An E-portfolio System to Support Research on the Development of Gaming ... Translational Systems Sciences 9, DOI 10.1007/978-981-10-0575-6 463 Masahiro Hiji (Tohoku University, ...
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as...
In 2007, the company branched out with a new title, Uncharted: Drake's Fortune. ... In Uncharted: Drake's Fortune, players play as Nathan (Nate) Drake, a contemporary fortune hunter, and they join in an adventure to find the lost ...
Games for Society, Business, and War: Towards a Theory of Gaming
Simulation and Games: The Real and the Ideal
... science works to create common platforms for language to activate the “bench to bedside” cycle. In order to create a ... policy science, socioinformation studies, cognitive science, artificial intelligence, complex adaptive systems ...
Concepts, Methodologies, Tools and Applications Management Association, Information Resources ... Virtual worlds: New directions for HRD research and practice. ... Managing and developing people in the virtual organization.
Academic Gaming and Simulation in Education and Training: Proceedings of a Conference Jointly Organised by the Society for Academic Gaming...
Rifkin, J. 123–4, 126–7 Robertson, R. 48 Rose, N. 4, 16, 23, 68–71, 73,146, 148 Roussos, G. 136 Ruffino, P. 23 Rupp, ... G. 1–2 The Sims 44 The Sims series 31 Skrebels, J. 135 Smethurst, T. 126 Smith, J. 42 Smith, L. 99–100 Smith, ...
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm ...