本书从短视频的概述、类型、主流的短视频平台,
It gives readers a real insight into this work through its outstanding range of images.
如:《千与千寻》中的汤屋被比喻成现实社会(见图 1-65 ) ,虽充满肮脏与混乱,却也能让我们在其中找到生命的真善美。而无脸人在车厢里的一段(见图 1-66 ) ,空寂的车厢隐喻着无脸人是孤独脆弱的,周围的人变成了虚化的影子,暗示他深受环境的影响,无力改变自己 ...
Spanning a century of film technology from the early innovations of George M li s to the most recent Matrix films, a tribute to the use of illusion in movies...
The only Apple-certified source for Final Cut Express 2 training. Apple's feature-rich DV editing software is designed for the complete beginner, the aspiring filmmaker, the educator and the experienced DV...
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used...
本书选用近几年的优秀经典动画影片为范例,从视听语言构成的三大要素:影像、声音、剪辑入手,对其中有关镜头、景别、光线、构图、角度、运动、色彩以及对白、音乐、音响、蒙太奇、场面调度等视听元素进行了科学理性的分析,深入浅出地讲述了视听语言的基础理论、动画视听语言的主要特点及创作技巧、手段与表现方法。在理论与实践结合的基础上对动画视听语言做了全面地论述和系统地分析。全书分五章,从各个角度为读者勾画出了一个全面系统的动画视听语言学的核心内容及整体框架,内容丰富、观点鲜明、图文并茂、通俗易懂。有助于读者树立正确的视听语言观念,了解视听语言的基本概念,学习和掌握视听语言的基本构成元素以及视听语言在影视动画中的运用规律和表现技法,开拓思维,提高自身动画创作水平。本书可作为普通高等院校、高职院校动画、漫画、游戏及相关专业的教材,也可作为动漫画相关专业入学及考研的参考用书,同时也适合从事动漫游戏设计及制作人员、影视栏目片头制作人员、网络视频编辑创作人员参考使用。
Since the advent of digital video and desktop editing software, scores of independent producers have become equipped to make their own movies. But because filmmaking involves much more than just...
No other book on the market so comprehensively evaluates Apple's entire digital video (DV) software line'and the Mac's® role in the field of DV editing ? as this insightful new...
Broadcast editors work with deadlines that are the most demanding in the field. To help you meet those deadlines and learn to use Final Cut Pro at the same time,...
This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable...