Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys, and more facilitate the creation of diverse yet compact imaginary universes, which are often recognizable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.
In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters.
Air Force asked you for a covert guidance system for a remotely piloted aircraft that could be dropped from low orbit, to underweather but without blind let-down, where it would be navigated at treetop level. Then it was to locate enemy ...
While written with an edge for science fiction and fantasy, the help found in this book applies to all genres. Volume III stands entirely independent of the first two volumes with its own discussions.
The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
With Stephen Gillett's help, you'll be on solid ground, no matter what kinds of worlds you create for your science fiction.World-Building explains science to help you make your fiction plausible....
"Terrified that her vision might never return, Tessa feels like she has nothing left to be happy about.
In The A-Zs of Worldbuilding, that 'what if' process is broken down into 26 themed chapters, covering topics ranging from architecture to zoology.
This is an insider's look at everything that goes into the hobby -- finding a group, making a character, running a game, creating adventures, finding all the right ideas, hosting a game ... and that's just for starters.
Like the pastoral, the characters in the city-centered books entwine with their environments, and each provides clues ... This ordinary past is evidenced by the ruins buried beneath the city and the new ways in which older parts of the ...
... world. That is, deictic reference can build a text-world quietly in the background, while the proposition-advancing information takes centre stage. In literary texts ... World Building in Spanish and English Spoken Narratives 68.