Using Games as a Methodology for Observing the Observer constructs a methodology of active learning for observing the observer. The tool used is the construction of games. The basic questions are: What actions can be taken to allow the subject to observe him or herself? and How can learning activities be used to reconstruct the subject's experience during the observation? The basic reference framework for the qualitative research is constructivism. The conceptual and philosophical analysis of research is second-order cybernetics that gives relevance to the theory of the observer and to the relationship between the observer and what is observed. Games are the constitutive elements of a space of action wherein a world emerges. For the construction of the games the group is organised according to specific structures, which make up a work network within the proposed experimental scenario.Every reflexive discourse (conceptual, informational and descriptive) on the describer's properties system will be formed, at least, of the perspectives, dispositions and distinctions in the language of the observer. In this sense, to observe the observer does not constitute a representation of analysable, controllable and predictable process, but rather, to observe the observer will mean interpreting (or unveiling) the metaphors that constitute him or her in any proposed stage of experimentation. This dissertation contributes to the advancement of second-order cybernetics as a context for improving the effectiveness of learning. The usefulness of games as a methodology for observing the observer means that it is possible to propose a comparison between, on the one hand, the dynamics of the social system built by the methodology's application participants and, on the other, the networks that can be built in terms of the language used. This has been part of the research carried out in the Interdisciplinary Complex Systems Research Center - CeiBA.
Using games as a methodology for observing the observer
“Bayesian integration applications in physical activity and sport research: barriers and solutions,” in The Routledge Handbook for Advancing Integration in Mixed Methods Research, eds A. J. Onwuegbuzie and J. Hitchcook Abingdon ...
The sources of data being worked with varies immensely, including market data, consumer data, supply chain information, production information and more, but the most widely utilized source of data in game analytics is game telemetry.
One final observation: to facilitate a matrix game it is very helpful to have the mindset not of a gamer but a Dungeons & Dragons dungeon master. ... Curry, John; Engle, Chris; Perla, Peter P. (Eds.) (2018): The Matrix Games Handbook.
Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
Colpin, Demyttenaere, and Vandemuelebroecke (1995) also suggest that, having endured long periods of waiting and uncertainty about the survival of their child, parents may hesitate to bond with their baby (Pullan-Watkins, ...
Mixed Methods Research in the Movement Sciences: Cases in Sport, Physical Education and dance. New York, NY: Routledge. Cardinet, J., Johnson, S., and Pini, G. (2010). Applying Generalizability Theory using EduG.
We believe that character animation in cartoon film can be a significant tool in the development of communication skills and it is also an imaginative and effective way of engaging children in the learning process ...
In Observing the Observer: Understanding Our Selves in Field Research--the only book that covers the issue of reflexivity in field research--author Shulamit Reinharz provides a captivating analysis of her yearlong stay in Israel, where she ...
What one sees, observing human relationships closely, is often extraordinarily moving and beautiful but can be deeply ... The capacity for close observation can inform thinking about the reasons for particular difficulties and thereby ...