Aware that many students need a careful introduction to programming and that they respond well to graphical illustration, this concise book adopts a visual approach to programming. Throughout the text, programs that use graphical images are emphasized to clearly demonstrate all the important programming principles. The authors use a spiral approach to programming concepts; introducing concepts simply early on, then in a more sophisticated way later, (e.g., objects are integrated throughout five chapters). Java for Students emphasizes the use of applets but also shows how to program free-standing applications. The authors have been careful to put together a text that covers the powerful features of Java and presents the language to students as both a fun and useful tool.
A Java programming language tutorial for high school students introduces fundamental concepts and applications.
Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
Java for Students
After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games.
You no longer have to endure boring and lengthy Java textbooks that simply puts you to sleep. With this book, you can learn Java fast and start coding immediately. How is this book different... The best way to learn Java is by doing.
Salient Features of the Book .
Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away.
Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an applic
JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application.
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