The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
... Games , Volume 1 A smorgasbord of our most prized puzzles . 192 pp . US 13.00 Best Pencil Puzzles , Volume 2 Over 100 of the best pencil puzzles from GAMES magazine . 128 pp . US $ 12.00 GAMES 7448 ME Giant Book of Games , Volume 2 Over ...
The way of the program -- Variables, expressions, and statements -- Functions -- Case study: interface design -- Conditionals and recursion -- Fruitful functions -- Iteration -- Strings -- Case study: word play -- Arrays -- Dictionaries -- ...
How to Think LIke a Computer Scientist
This means students need to think about taking care of their bodies, their minds, and their environment. ... With this in mind, encourage students to follow the 20/20/20 Rule: Every 20 minutes, get up and stretch while looking at least ...
In 1801, the French weaver Joseph Marie Jacquard patented a mechanical loom that used perforated cards to control the weaving mechanism. The perforated cards had holes and blank spaces which controlled the movement of counterweights, ...
How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers.
This volume in the MIT Press Essential Knowledge series offers an accessible overview, tracing a genealogy that begins centuries before digital computers and portraying computational thinking as pioneers of computing have described it.
This book guides students through an exploration of the idea that thinking might be understood as a form of computation.
The book uses puzzles, games, and everyday examples as starting points for discussion and for connecting abstract thinking patterns to real-life situations.
It keeps the material accessible and relevant to noncomputer science majors. With numerous color figures, this classroom-tested book focuses on both foundational computer science concepts and engineering topics.